Main
Principles of Interactive Media Authoring
Interactive media authoring
is a process of composing interactive media products with text, sound, video,
vector graphics, animation and images for a wide variety of formats such as
CD/DVD ROM, web, presentation, interactive TV and handheld devices. For
instance, web developers use interactive media authoring to add interactivity
and assets such as sound, video and motion to their web pages; educators use it
to create interactive learning and distribute it over the web or on CD;
developers use it to create games and distribute it on CD ROM or DVD ROM;
animators use it to create animations and distribute it on streaming web
movies. Interactive media applications such as web pages, animations, games and
presentations are especially used in order to entertain and educate the end
user. In marketing such applications are used in order to promote different
products.
Interactive media products
are created using a wide variety of authoring tools such as Adobe Flash, Adobe
After Effects, Autodesk 3ds Max, Adobe Director and Adobe Dreamweaver. All of
them have similar workspace which includes panels such as timeline, stage, menu
bar, toolbar, properties, preferences, library and help. They also support
scripting languages in order to produce complex interactivity especially
required for games developing. For example, Adobe Flash supports ActionScript
programming language and Adobe Director supports Lingo script. Interactivity can
also be achieved by sound and video controls and mouse and keyboard events.
Production process of interactive media products includes these steps:
1.
Learn – The most important part of the production process is discovering and
understanding what technology to use for building interactive product according
to the scope and goals of the project (client needs, target audience, content,
publishing format, visual style). Considering ethical and legal issues such as
copyright, confidentially, privacy, libel and decency
2.
Plan – The first step will act as a foundation of the planning step which includes
researching, note taking, layout sketching, storyboarding, mood boards, and
brainstorming
3.
Design - Creating assets for an interactive product such as text, sound, video,
images and vector graphics
4.
Production/Testing – Creating an interactive product using an authoring tool
and the relevant script as well as incorporating the assets. Testing includes
improvements and modifications of the product.
5.
Launch/Publish – The developer uses file transfer protocol (FTP) in most cases
to connect to the remote web server and upload the website from a local folder
to make the page publicly accessible; or distribute the final product on a CD
ROM or DVD ROM; or publish it on a TV.
6.
Maintain - During the planning process, the web developer should be in charge
who will maintain the website
Each interactive media format has some
limitations. For instance, MPEG-1 standard is commonly distributed on a CD ROM.
Its small video file perfectly fits the CD ROM. A CD is an audio/video
container. Its content is limited to audio and video files with a particular
compression. MP3 file format is an audio compression supported by a CD. Flash
movies can also be distributed on a CD as they have small size. Flash Video
File (FLV) is the most common video file format on the web. In order to view
this file, the user has to download an Adobe Flash Player plug-in. Plug-ins
help the browser to process particular content from the web. The download speed
of web pages is very important as it is a part of the success of a web site.
This way, there are limitations of the web page file size in order to optimize the
download speed. If a web site loads slowly, the visitor will leave it.
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